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Unity Remote Config is currently available as a Verified package, and is accessible using Unity Package Manager. To access it follow these steps: Open your project inside of Unity; Find the Package Manager (Window - Package Manager) Type “remote” in the search box to find the Remote Config package. . The Unity server can be upgraded to accept tally information from a variety of video switching systems, and can send this information to remote Unity app users. Both the Unity Mac Client and Unity iOS devices become actual tally lights, showing both preview and on-air talent tally functionality.
- Yeah i don't really understand it either, the launch.json snippet doesn't really make sense for mac or even Unity – Zaky German Jun 4 '15 at 10:58. Add a comment 1. To build Unity in Visual Studio Code, you can hook up Mono xbuild compiler as a task runner, so you don't even have to leave IDE to.
- With Unity Remote 5, you can use an Android device to view and test your game live, right inside the Unity Editor 5.4 or later. Unity Remote 5 makes your Android device act as remote control.
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